
A decade of interactive work built in Flash, from 1998 to 2008. Flash is gone, killed by the iPhone and the shift to mobile, but what it made possible, genuine interactivity, motion, and narrative woven into the experience of a website, is only now starting to come back. Tools like Rive and Spline are beginning to close that gap. The web is different now, and so are the platforms, the users, and the expectations. But the thinking behind this work still holds up. I think I can bring together the best of the past and present to make better future interactive work
A software-inspired Flash portfolio platform for New England's pioneering digital commercial photography studio, serving clients like Talbots, J.Jill, and Cuddledown.
A Flash website for Jay York, a commercial photographer specializing in fine art documentation. The site included 2D and 3D slideshows of client work, a light-hearted analog-style slideshow telling Jay's life story, and business information.
A Flash portfolio and promotional website for Lukin, the moniker of Portland, Maine-based fine artist Matt Cote, built to expand his practice into custom mural commissions for homes and businesses.
A Flash motion graphics intro created as a test project for Tag Media for their client, Rossignol, designed as a low-bandwidth cinematic opener to set the tone for incoming visitors. Pure motion graphics and soundtrack, no interactivity. The goal was to capture the feeling of skiing, the daring jumps and the awe-inspiring openness of the mountains, before landing on the tagline and closing on the brand name. A way of saying Rossignol does not just sell equipment, it sells that feeling.
Creative Direction, Art Direction, Motion Design, Sound Design, & Flash Development.
A Flash memory game created for Hannaford's Kidzone, a children's section of their website built around the Guiding Stars program, Hannaford's patented nutrition rating system that assigns one, two, or three stars to products based on their nutritional value. Working as Interactive Art Director at Kemp Goldberg Partners, I was brought on to build Kidzone from the ground up, creating the All-Star Gang, a cast of simplified anthropomorphic food characters representing the star ratings. The Pairs game was inspired by the classic memory game, renamed as a nod to both the format and the pair character in the gang. Players matched character cards to learn the stars and their meanings, accompanied by a soundtrack and sound effects art directed from existing audio sources. Note: this archived version is missing the soundtrack.
Creative Direction, Art Direction, Character Design, Interaction Design, Sound Design, & Flash Development.
A follow-up Flash game for Hannaford's Kidzone, commissioned after Hannaford liked the Pairs game enough to invest in a second. One game with three puzzles, each featuring a different All-Star Gang character, taught kids about healthy foods through narrative-driven clues. As each puzzle piece was placed, a fact clue hinted at the food item being revealed. Solving the puzzle paid off with a funny reveal telling the kid what the food was. A short animated intro set the scene, showing the three puzzle options on a wooden table surface, the way a kid might sit down to play at their parents table. The game included a full soundtrack and foley sound effects for every interaction.
Creative Direction, Art Direction, Character Design, Interaction Design, Motion Design, Sound Design, & Flash Development.
A Flash interactive greeting card sent to friends and family in 2006, inspired by the pull-tab mechanisms found in movable books, a centuries-old form of paper engineering where pulling a tab reveals a hidden image or scene. The interaction was simple: pull the tab and get an Easter surprise. A personal project built as a gift and a way to push the craft, translating a tactile analog mechanism into a digital one.
Creative Direction, Art Direction, Character Design, Interaction Design, Motion Design, & Flash Development.
A Flash interactive greeting card built on the same pull-tab mechanism as the Easter Card, this time sent to my mother and the mothers in my life for Mother's Day.
Creative Direction, Art Direction, Character Design, Interaction Design, Motion Design, & Flash Development.
A Flash navigation interface for The Secret Six, an art collective founded in 1998. Inspired by old-school game start screens, the user navigated a carousel with arrow keys and launched each artist's work with the spacebar. Selecting a number transformed it into that member's robot counterpart, revealing the artist's name and artwork title. An early experiment in bringing gaming interaction patterns into web navigation, years before anyone was asking that question.
Creative Direction, Art Direction, Interaction Design, Motion Design, Sound Design, & Flash Development.
A Flash website built around a series of digital fine art paintings influenced by Rorschach tests, rendered in color and modeled form. The imagery draws from biology, microbiology, underwater life, and space, designed to tap into the viewer's psyche and leave interpretation open to their own emotional perception.
A Flash prototype and interactive design pitch for the Miramax promotional website for the 2001 film, developed in collaboration with Brooklyn interactive agency Big Spaceship.